// . , ,. ;-. ,---. ,--. ,-. ,---. ,-. ,--. ,-. // |\ /| / \ | ) | | ( ` | / | / // | V | |--| |-' | |- `-. | | |- | -. // | | | | | | | . ) | \ | \ | // ' ' ' ' ' ' `--' `-' ' o `-' ' `-' // v.1.1 (11.9.15) by j / trash / ikillspacies // // this script is to be used when testing maps, //in a variety of ways. whether you're QAing as a //map developer/tester, you need to try out a new //precise trick, or you just want to mess around //on your own map, this does all of that. // // NOTE: you need to create your own offline //server for any of this to work! don't be silly. // //~~INSTRUCTIONS:~~ // //- right click on TF2 in your steam client, go to //"properties", click on the "local files" tab, //and then "browse local files..." // //- go into the "tf" folder. if there isn't a custom //folder already made here, add a folder named //"custom" and go to it // //- make your own folder, name it whatever you want, //and then make a "cfg" folder inside of that one // //- copy and paste this ENTIRE TEXT into notepad, //and save it in that cfg folder as "maptest.cfg" // //- open a map, and in your console in steam //(enable this in settings, keyboard, advanced, //if you havent) and type in: // //> exec maptest // //- if you did everything correctly, it should be //all good to go! you'll see the console clear //itself, and you'll only see "MAPTEST.CFG LOADED!" // //- OPTIONAL BUT ALSO IMPORTANT: //if you use anything on the keys that this cfg //uses, you'll probably need to re-set them once //you're done here. as an example: // //> bind 4 slot4 // // that will bind 4 to what 4 normally does //by default, switching to your 4th slot. // //~~HOTKEYS:~~ // //* "4" turns on and off "buddha mode", which just //guarantees you always live at 1HP minimum. //HOLD DOWN THE KEY AND CHECK THE CONSOLE THAT //POPS UP, you might be turning it off //accidentally! // //* "5" resets you back to your original spawning //point! this is incrediby useful for practicing //on 5CP maps, as high-level mobility on those //maps are quite precise. Also, it works on all //main spawns, but still keeps on mp_tournament's //pregame with no round timer! // //* "6" gives you the same effect as being in //front of the resupply cabinet. //sounds useless with regenToggle? this is //actually for if you change loadouts on the fly. // //* "7" gives noclip, which does exactly what you //think it might do. // //* "8" effectively gives you 99999 health. this is //for if you want to mess around on death-pit areas, //while still being able to do explosive-jumps, //which breaks at 1HP in buddha mode. // //* "9" is a basic loop, that heals your HP back so //quickly that you have to take your entire HP's //worth of damage, all at once, to die (assuming //nothing else toggled on), as well as refilling //your ammo/clip // //* "0" will turn on and off what you normally see, //which is more importantly used with... // //* "-", which activates the clip toggle! this //changes a whole bunch of bounding boxes at the //same time, which will let you see what is actually //collidable! //toggle once for solid-color bounding boxes (you'll //use this 99% of the time), toggle again for //wireframe boxes, and toggle once more to turn it //all off. // //* "=" is the toggle for host_timescale, which is a //really fancy way of saying "how fast the game //goes". hit once for 3x speed, twice for .5x speed, //and once more resets to normal. //=== === === === === === === === === === === === //DOWN HERE BE RELATIVELY EASY CODE COMPARED TO //OTHER FORMS OF CODE BUT STILL POSSIBLY COMPLEX //AND FRAGILE CODE TO YOU, OOOOOOOOO // //(BUT SERIOUSLY, DON'T YELL AT ME IF YOU CHANGE //STUFF HERE AND IT BREAKS, ASK FOR GENERAL //SCRIPTING HELP @ /R/TF2SCRIPTS) //sets up the basics. sv_cheats is REQUIRED for //anything else here to work, mp_tournament turns //on "pre-game" tournament mode, which basically //just means round time limit is turned off. //DO NOT TOUCH SV_ALLOW_WAIT_COMMAND! //setting it to 0 WILL crash your game when using //loops like regenLoop! sv_cheats 1 mp_tournament 1 mp_tournament_restart sv_allow_wait_command 1 //the buddha toggle. could just use "buddha" on //its own, but there's no way to have a toggle for //just buddha on or off, so this makes it clear //which one will happen. alias +buddhaToggle "clear; developer 1; buddha" alias -buddhaToggle "developer 0" //rollout! mp_restartgame resets the mp_tournament //value, so we have to turn it back on. alias rollout "mp_restartgame 1; wait 1000; mp_tournament_restart" //resupply! do you need that first line for it to //work? I have absolutely no idea, I just took it //from jump scripts. ent_fire func_regenerate addoutput "classname func_regenerate_temp" alias resupply "give func_regenerate" //regen loop! AFAIK, the number after "wait" just //refers to # of frames, so "1" is the shortest I can //assume it to be. alias regenLoop "impulse 101; wait 1; regenRestart" alias regenY "alias regenToggle "regenN"; alias regenRestart regenLoop; regenLoop" alias regenN "alias regenToggle "regenY"; alias regenRestart """ alias regenToggle "regenY" //clip toggle! for reference: r_drawclipbrushes is the //main collision boxes, vcollide_wireframe is the prop's //collision boxes, showtriggers_toggle shows trigger boxes //for things like spawns, resupplies, and objectives //(this one is SUPER FINICKY, showtriggers 1/0 won't work //in-game for me), and r_DispBuildable shows buildable //areas on the ground with a cyan tint. alias clipToggle "clip1" alias clip1 "r_drawclipbrushes 2; vcollide_wireframe 1; showtriggers_toggle; r_DispBuildable 1; alias cliptoggle clip2" alias clip2 "r_drawclipbrushes 1; vcollide_wireframe 1; showtriggers_toggle; r_DispBuildable 0; alias cliptoggle clip3" alias clip3 "r_drawclipbrushes 0; vcollide_wireframe 0; alias cliptoggle clip1" //superSpeed toggle! nothing too fancy, just switches //the main alias between the three speeds. alias superSpeed "spe1" alias spe1 "host_timescale 3; alias superspeed spe2" alias spe2 "host_timescale 0.5; alias superspeed spe3" alias spe3 "host_timescale 1; alias superspeed spe1" //and, of course, all the binds. a toggle that didn't //need a special alias was r_drawworld, which only heals //two states anyways, on or off. bind 4 "+buddhaToggle" bind 5 "rollout" bind 6 "resupply" bind 7 "noclip" bind 8 "hurtme -99999" bind 9 "regenToggle" bindtoggle 0 "r_drawworld" bind - "clipToggle" bind = "superSpeed" //this resets to default, in case you still had some of //these settings on while changing maps. //(this DOESN'T set showtriggers_toggle off, you will have //to do that manually if you mess up!) regenN; spe3; clip3 clear echo MAPTEST.CFG LOADED!
//this whole shebang is public domain, because honestly if you put a copyright on a TF2 script you're sort of rude//